@jaredly/reprocessing

Processing library for Reason

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Readme

Reprocessing
This is a high-level drawing library, inspired by Processing, allowing you to write code that'll run on the web (using WebGL) and natively (using OpenGL).

Example

The web environment is the simplest way to try reprocessing. (It uses an older verison of the Reason syntax though, we're working on fixing that).
The 2nd simplest way to try is to clone reprocessing-example.
See below for projects using Reprocessing!

Getting Started

npm install schmavery/reprocessing

Example

open Reprocessing;

let setup = (env) => {
  Env.size(~width=600, ~height=600, env);
};

let draw = (_state, env) => {
  Draw.background(Constants.black, env);
  Draw.fill(Constants.red, env);
  Draw.rect(~pos=(150, 150), ~width=300, ~height=300, env)
};

run(~setup, ~draw, ());

Build

npm run build:web

This will draw a simple red square on a black background. Compare this to reglexampleproject, which takes 200+ lines to do the exact same thing. This difference is even more notable on bigger projects. Check out the code for a draggable red square.

Demo

There are a couple demos inside examples. Run npm i to install all deps and npm run build to build to JS (default). Open index.html in safari (or use python -m SimpleHTTPServer 8000 to spawn a static server and go to localhost:8000 in chrome).
Run npm run build:bytecode to build to a bytecode executable and run ./lib/bs/bytecode/index.byte.
Run npm run build:native to build to a native executable and run ./lib/bs/native/index.native.
See also https://github.com/Schmavery/FlappyBird for a slightly bigger example.
Some Differences from Processing
  • There is no magic - everything is proper Reason code. This means that you have to call Reprocessing.run with the functions that you want to use. You also have a couple of options about which utility modules to open. See the examples directory for some different ways to do this. It is recommended to open Reprocessing at the top, and then you can optionally open Draw, Env and Utils to make it look more like Processing code. Alternatively, they can be used directly, as can be seen above.

  • For state management, we encourage the use of the state value that Reprocessing manages for the user. To use this, decide on a datatype representing the state and return the initial value from setup. This will be persisted behind the scenes and passed to every callback (such as draw and mouseDown). Each callback should return the new value of the state (or the old value if it doesn't change).

  • There are no built-in variables like width and mouseX. Instead, these are functions that are called, passing in an environment object that is always provided.
let draw = (state, env) => {
  let w = Env.width(env);
  print_endline("The current width is:" ++ string_of_int(w))
};

  • The builtin map function is called remap instead to avoid confusion with the well-known List.map function which maps over a list of values. As, according to the Processing docs, this function "Re-maps a number from one range to another.", this naming seems appropriate.

  • Because of the limitations of Reason, several utility functions that would otherwise accept either an integer or a float now expose a version with an f suffix, which supports floats. Ex: random vs randomf.

  • Points are expressed as tuples. Instead of exposing a mouseX and mouseY, there is a mouse, which is a tuple of x and y values.
let draw = (state, env) => {
  let (x, y) = Env.mouse(env);
  print_endline("The current mouse position is:" ++ (string_of_int(x) ++ string_of_int(y)))
};
Using Fonts
The story for using fonts in your Reprocessing app is still under some development to make it nicer. Right now we have support for writing text in a font defined in the Angel Code font format. This is basically a bitmap of packed glyph textures along with a text file that describes it. The above link gives a few different tools that can be used to generate these files. The assets folder of this repo also has an example of a font that can be copied to your project and used. In order to use a font once you have the files:
let font = Draw.loadFont(~filename, env);
Draw.text(~font, ~body="Test!!!", ~pos=(10, 10), env);

Projects using Reprocessing