box2d-player #
A small module that handles creating a player that can jump with Box2dweb.
Handy for prototyping other parts of a physics-based game - if you're
developing your own thing, you'll have better results writing something from
scratch!Installation ##
npm install box2d-player box2dweb-commonjs
Usage ##
b2Player = require('box2d-player)(Box2D)
###
Pass box2d-player
your Box2D
object and get back a player class in return.var b2Player = require('box2d-player')(require('box2dweb-commonjs').Box2D)
player = b2Player(world[, options])
###
Creates a player instance, with its body attached to the world
. Takes the
following options:data
: the user data to attach to the body. Defaults tonull
position
: the position to create the player at. Defaults to{x:0,y:0}
.jumpHeight
: the impulse to apply upwards when jumping. Defaults to10
.body
: a body you can use for the player - a default body will be created
if not supplied.
fixture
: a fixture you can use for the player - otherwise, a circle will be
player.jump()
###
Triggers a jump provided there's a physical body below the player and it's not
moving upwards.Right now you'll still need to control horizontal motion manually - you can do this by changing the value of the
player.body.m_linearVelocity.x
property.