drawille-canvas

HTML5 Canvas API for
drawille
.Install
$ npm install drawille-canvas
In node
v0.10
it's a bit slow, with node v0.11
it runs very smoothly.Usage
See example, check out in the console (node example
) or in the browser (example.html
).API
new Canvas(width, height)
Creates a newCanvas
with the given dimensions.
For method details, see CanvasRenderingContext2D
on MDNc.fillRect(x, y, w, h)
Fills the given area of the canvas.c.clearRect(x, y, w, h)
Clears the given area of the canvas.c.save()
Save the current transformation matrix on the stack.c.restore()
Restore the last transformation matrix.c.translate(x, y)
Translate the current transformation matrix.c.rotate(a)
Rotate the current transformation matrix with the given angles.c.scale(x, y)
Scale the current transformation matrix.c.beginPath()
Start a new path.c.closePath()
Close the current path.c.moveTo(x, y)
Moves the starting point of the next segment to the given coordinates.c.lineTo(x, y)
Connects the starting point with the given point with a straight line.c.stroke()
Stroke the current path.TODO
- add
.fill
to fill paths - add
.arc
,.arcTo