Flux inspired state management on top of MobX

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Flux inspired state management on top of MobX


  1. npm install --save eko-flobx or yarn add eko-flobx
  1. import * as flox from 'eko-flobx



A StateStore object represents a container to handle storage logic around a specific collection of data. It has a name which should be unique through your entire application, and should contains an observable object to store its data, usually a Map or a Set.


You can decorate its methods with 2 different action decorators named reducer and effect:
  • A reducer action is usually made to mutate the internal store's dataset, and should only do that. It is synchronous by nature and should remain as atomic as possible.
  • An effect action is complementary to reducers and is meant to call external libraries or backends, ultimately resulting in calling a reducer action to store its result. It can be (and most of the time is) asynchronous.
Marking a method with @reducer or @effect will register it in the global dispatcher object under the store's name, such as dispatcher.storeName.method. In addition to that, @reducer actions (only) are hookable from an other store through a dotted method writing (see examples below)


The dispatcher singleton is a super-set object built on top of the regular Flux dispatcher object. Its functions are simple:
  1. Reference and expose stores and their reducers and effects in a single entry point, so you don't need to import stores in order to use them. This providers a loosely-coupled way to access a store's methods, although it does not guarantee that the store has been created, nor that the method exists.
  1. Wrap calls of registered reducers functions and link them to Flux's standard dispatch mechanism (allowing for the global dotted notation).


Implementing a Store

A simple example for a store is this one: ```javascript import { observable } from 'mobx'; import { StateStore, reducer, effect } from 'flobx'; export class UserStore extends StateStore { @observable users = new Map(); constructor() {
} // effects handle asynchronous logic which may result in calling a reducer later on @effect async getUser({ userId }) {
const { data } = await axios.get(`/user/${userId}`)
dispatcher.user.load({ users: [data.user] })
} // reducers are only responsible for updating state. no side logic, they should always be synchronous. @reducer load({ users }) {
users.forEach(user => this.users.set(user.id, user))
} } ```

Things to be noted:

  • The name of a store must be unique
  • You must always use dispatcher to call for an effect or a reducer. Standard calls with result in an error.

Dispatching actions

To call reducers and effects actions, you must always use the dispatcher singleton provided by the flobx package. Even if you can pass any type of data as argument, it is highly recommended to pass plain objects as payload and deconstruct them later on. ```javascript import { dispatcher } from 'flobx' // somewhere in code, whenever it is needed await dispatcher.user.getUser('user123'); ```

Things to be noted:

  • The dispatcher.user property will be populated at runtime, and is not guaranteed to be populated. The inclusion and creation of UserStore remains an other responsibility which you must implement yourself. Forgetting to do so will produce a silent console.warn warning for you to fix.
  • Similarly, the dispatcher.user.getUser method may or may not exist at runtime. Calling store's unknown method will produce a silent console.warn warning for you to fix.

Global reducers

A store can also react to an other store's reducer call using the reducer dotted notation. This allow for stores to react to one an other and create more complex structures. ```javascript import { StateStore, reducer } from 'flobx'; class Store1 extends StateStore { constructor() { super('store1') } @reducer load(payload) {} } class Store2 extends StateStore { constructor() { super('store2') } @reducer 'store1.load'(payload) {} } const store1 = new Store1() const store2 = new Store2() // ... dispatcher.store1.load() ```

Things to be noted:

  • If store1 has never been instantiated at runtime, the store2's store1.load global reducer will become dead code since it's not possible to call it directly due to the rule of action decorators.
  • Reducers will be registered according to order of instantiation, meaning that new Store1(); new Store2() will produce a different stack call order than new Store2(); new Store1(). This should remain a minor side-effect since reducers should always be atomicly mutating their own store.