gl-quad
Creates an indexed quad that you can draw.
var gl = require('webgl-context')
var quad = require('gl-quad')(gl)
quad.draw( myShader )
The passed shader is expected to have
position
and uv
attributes.Usage

functions
``var quad = createQuad(gl)
``
Creates a new quad with position and texcoord buffers.``quad.draw([shader])
``
Draws the quad with a gl-shader. If a shader is not passed, it's assumed that you've already bound a shader.