gl-vec4
![stable]()
Part of a fork of
@toji's
gl-matrix split into smaller pieces: this
package contains
glMatrix.vec4
.
Usage

vec4 = require('gl-vec4')
Will load all of the module's functionality and expose it on a single
object. Note that any of the methods may also be required directly
from their files.
For example, the following are equivalent:
var scale = require('gl-vec4').scale
var scale = require('gl-vec4/scale')
API
-
add()
-
clone()
-
copy()
-
create()
-
distance()
-
divide()
-
dot()
-
fromValues()
-
inverse()
-
length()
-
lerp()
-
max()
-
min()
-
multiply()
-
negate()
-
normalize()
-
random()
-
scale()
-
scaleAndAdd()
-
set()
-
squaredDistance()
-
squaredLength()
-
subtract()
-
transformMat4()
-
transformQuat()add(out:vec4, a:vec4, b:vec4)
Adds two vec4's
clone(a:vec4)
Creates a new vec4 initialized with values from an existing vector
copy(out:vec4, a:vec4)
Copy the values from one vec4 to another
create()
Creates a new, empty vec4
distance(a:vec4, b:vec4)
Calculates the euclidian distance between two vec4's
divide(out:vec4, a:vec4, b:vec4)
Divides two vec4's
dot(a:vec4, b:vec4)
Calculates the dot product of two vec4's
fromValues(x:Number, y:Number, z:Number, w:Number)
Creates a new vec4 initialized with the given values
inverse(out:vec4, a:vec4)
Returns the inverse of the components of a vec4
length(a:vec4)
Calculates the length of a vec4
lerp(out:vec4, a:vec4, b:vec4, t:Number)
Performs a linear interpolation between two vec4's
max(out:vec4, a:vec4, b:vec4)
Returns the maximum of two vec4's
min(out:vec4, a:vec4, b:vec4)
Returns the minimum of two vec4's
multiply(out:vec4, a:vec4, b:vec4)
Multiplies two vec4's
negate(out:vec4, a:vec4)
Negates the components of a vec4
normalize(out:vec4, a:vec4)
Normalize a vec4
random(out:vec4, scale:Number)
Generates a random vector with the given scale
scale(out:vec4, a:vec4, b:Number)
Scales a vec4 by a scalar number
scaleAndAdd(out:vec4, a:vec4, b:vec4, scale:Number)
Adds two vec4's after scaling the second operand by a scalar value
set(out:vec4, x:Number, y:Number, z:Number, w:Number)
Set the components of a vec4 to the given values
squaredDistance(a:vec4, b:vec4)
Calculates the squared euclidian distance between two vec4's
squaredLength(a:vec4)
Calculates the squared length of a vec4
subtract(out:vec4, a:vec4, b:vec4)
Subtracts vector b from vector a
transformMat4(out:vec4, a:vec4, m:mat4)
Transforms the vec4 with a mat4.
transformQuat(out:vec4, a:vec4, q:quat)
Transforms the vec4 with a quat
License
MIT. See
LICENSE.md for details.