glsl-extract
extract attribute and uniform data from glsl files, no matter how nested.var extract = require('glsl-extract')
extract(fs.createReadStream('test.glsl'))(function(err, info) {
{attributes, uniforms} = info
for(var def of uniforms) {
{name, type} = def // where "name" is the full dotted, array'd
// gl.getUniformLocation lookup path and
// type is the declared type.
}
})
extract("also works with just text")(function(err, info) {
// should execute on same frame.
})
api
extract(ReadableStream | String | Buffer, getContextFunction) -> Continuable
Given a readable stream, string, or buffer, return a continuable that will trigger parsing. The continuable will call its callback witherr
(if any), and data
,
where data
is comprised of {attributes:[GLSLLocation], uniforms:[GLSLLocation]}
.GLSLLocation
A GLSLLocation is just a plain object containingname
(the appropriate name to
pass to gl.getUniformLocation
) and type
(one of the primitive GLSL types).license
MIT