GMgm engine for spritesmith.
I have found it is best to install from the site rather than through a package manager (e.g.
This module has been developed and tested against
Specification version: 2.0.0
https://github.com/twolfson/spritesmith-engine-spec/tree/2.0.0
This is also known as
Our
Our
We accept but don't fully support the following types of images:
Our
Licensed under the MIT license.
Requirements
gmsmith
depends on gm which depends on GraphicsMagick.I have found it is best to install from the site rather than through a package manager (e.g.
apt-get
) to get the latest as well as without transparency issues.This module has been developed and tested against
1.3.17
.Alertnatively, you can use ImageMagick which is implicitly discovered if gm
is not installed.
http://www.imagemagick.org/script/index.php
Getting Started
Install the module with:npm install gmsmith
// Load in our dependencies
var Gmsmith = require('gmsmith');
// Create a new engine
var gmsmith = new Gmsmith();
// Interpret some images from disk
gmsmith.createImages(['img1.jpg', 'img2.png'], function handleImages (err, imgs) {
// If there was an error, throw it
if (err) {
throw err;
}
// We recieve images in the same order they were given
imgs[0].width; // 50 (pixels)
imgs[0].height; // 100 (pixels)
// Create a canvas that fits our images (200px wide, 300px tall)
var canvas = gmsmith.createCanvas(200, 300);
// Add the images to our canvas (at x=0, y=0 and x=50, y=100 respectively)
canvas.addImage(imgs[0], 0, 0);
canvas.addImage(imgs[1], 50, 100);
// Export canvas to image
var resultStream = canvas['export']({format: 'png'});
resultStream; // Readable stream outputting PNG image of the canvas
});
Documentation
This module was built to the specification for spritesmith engines.Specification version: 2.0.0
https://github.com/twolfson/spritesmith-engine-spec/tree/2.0.0
new Engine(options)
This is also known as new Gmsmith
.Our
Engine
constructor provides support for the following options:- options
Object
- imagemagick `Boolean` - Flag to indicate whether to use [ImageMagick][] over [GraphicsMagick][]
- When `true`, [ImageMagick][] will be used. Otherwise, [implicit discovery](#requirements) will be used.
engine.createImages(images, cb)
Our createImages
methods supports the following types of images:- image
String
- Filepath to image - image
Object
- Vinyl object withnull
for image (uses provided filepath)
We accept but don't fully support the following types of images:
- image
Object
- Vinyl object with buffer for image (ignores contents, uses provided filepath) - image
Object
- Vinyl object with stream for image (ignores contents, uses provided filepath)
canvas.export(options)
Our export
method provides support for the following options:- options
Object
- format `String` - Output image format to callback with. Currently, png and jpeg are available.
- quality `Number` - Quality of output image on a scale from 0 to 100
Contributing
In lieu of a formal styleguide, take care to maintain the existing coding style. Add unit tests for any new or changed functionality. Lint usingnpm run lint
and test via npm test
.Donating
Support this project and others by twolfsontwolfson-projects via donationstwolfson-support-me.License
Copyright (c) 2013 Todd WolfsonLicensed under the MIT license.