unified desktop/mobile high level pointer gestures, using most.js

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unified desktop/mobile high level pointer gestures, using most.js

This is a set of pointer gesture helpers, unifying pointer apis accross browsers & mobile/desktop works (and manually tested ) in :
  • Chrome (desktop & mobile, MacOS & Android)
  • Firefox
  • Safari (desktop & mobile , MacOs & IOS)
  • Ios & Android web views

  • is coded in es6
  • uses most.js observables
  • provides relatively high level tools : ie taps, zooms , drags

Table of Contents


npm install most-gestures


import {pointerGestures} from 'most-gestures'

const element = document.getElementById("foo")
const gestures = pointerGestures(element)

//or alternatively
const element = document.getElementById("foo")
const baseInteractions = baseInteractionsFromEvents(element)
const gestures = pointerGestures(baseInteractions)

//now you can use:
/*gestures.taps : tap/click once & release quickly
gestures.drags: press, keep pressed & move around
zooms: mouse wheel & pinch zoom alike
pointerMoves: simple moves

//each one of those is an observable , so to react on taps you can do:


the module exposes two main functions:


this creates an object containing the low level streams (mouseDowns$, mouseUps$ etc) from a DOM element, you usually don't want to use this directly, use the following function instead.
options allows you to refine the gestures by modifying the following parameters:
  • Note: these will also get passed along correctly if set on the pointerGestures function below
  • passiveEventsHandlers: true: Whenever possible make event listeners passive
(see here for more details)
  • preventScroll: true : Prevent all forms of scrolling on the target element
  • preventMenu: true: Prevent default right click menu on the target element

pointerGestures(baseInteractionsOrElement, options)

you can either pass in a reference to a dom element or the output from baseInteractionsFromEvents(element)
what you are likely interested in, is pointerGestures:
  • gestures.presses (used as a basis for the two below)
  • gestures.taps : quick press/tap & release
  • gestures.holds : press/tap for a long time (defined by the longPressDelay)& release
  • gestures.drags : press & move before releasing
  • gestures.zooms : pinch , scrollwheel etc

they are all observables , so the power is yours !
options allows you to refine the gestures by modifying the following parameters: - multiTapDelay: time in ms between multiple taps - longPressDelay (default: 250) : time in ms after which a HOLD is emitted - maxStaticDeltaSqr (default: 100): maximum delta (in pixels squared) above which we consider a pointer to have moved - zoomMultiplier: (default: 200): zoomFactor for normalized interactions across browsers - pinchThreshold: (default: 4000) The minimum amount in pixels squared the inputs must move until it is fired. - pixelRatio : (default: window.pixelRatio if available)
examples :

custom gestures:

you can also easily define your custom gestures, based on the existing ones: using map, filter etc on the observables
const singleTaps$ = taps$.filter(x => x.nb === 1).map(e => e.list).map(e => e[0])
const doubleTaps$ = taps$.filter(x => x.nb === 2).map(e => e.list).map(e => e[0])


PRs accepted.
Small note: If editing the Readme, please conform to the standard-readme specification.


The MIT License (MIT) (unless specified otherwise)