A 2d bin packer for the special purpose of creating spritesheets for CSS and games

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Multi Bin Packer
Build Status Dependency Status devDependency Status
This is a 2d bin packer for the special purpose of creating spritesheets for CSS and games.
It differs from the long list of similar packages by its packing approach: Instead of creating one output bin with a minimum size this package is trying to create a minimum number of bins under a certain size. This avoids problems with single massive image files that are not browser-friendly. This can be especially useful for WebGL games where the GPU will benefit from spritesheets close to power-of-2 sizes.
npm install multi-bin-packer --save

let MultiBinPacker = require("multi-bin-packer");
let packer = new MultiBinPacker(1024, 1024);

    {width: 600, height: 20, data: {name: "tree", foo: "bar"}},
    {width: 600, height: 20, data: {name: "flower"}},
    {width: 2000, height: 2000, data: {name: "oversized background"}},
    {width: 1000, height: 1000, data: {name: "background"}},
    {width: 1000, height: 1000, data: {name: "overlay"}}

console.log(packer.bins.length); // 3
console.log(packer.bins[0].width, packer.bins[0].height); // 2000 2000
console.log("%j", packer.bins[0].rects); // [{"x":0,"y":0,"width":2000,"height":2000,"data":{"name":"oversized background"},"oversized":true}]
console.log(packer.bins[1].width, packer.bins[1].height); // 1000 1020
console.log("%j", packer.bins[1].rects); // [{"width":1000,"height":1000,"x":0,"y":0,"data":{"name":"background"}},{"width":600,"height":20,"x":0,"y":1000,"data":{"name":"tree","foo":"bar"}}]
console.log(packer.bins[2].width, packer.bins[2].height); // 1000 1020
console.log("%j", packer.bins[2].rects); // [{"width":1000,"height":1000,"x":0,"y":0,"data":{"name":"overlay"}},{"width":600,"height":20,"x":0,"y":1000,"data":{"name":"flower"}}]


Note: multi-bin-packer requires node >= 4.0.0

``new MultiBinPacker(maxWidth, maxHeight[, padding])``

Creates a new Packer. maxWidth and maxHeight are passed on to all bins. If ``padding` is supplied all rects will be kept at least `padding`` pixels apart.

``packer.add(width, height, data)``

Adds a rect to an existing bin or creates a new one to accomodate it. ``data`` can be anything, it will be stored along with the position data of each rect.

``packer.addArray([{width: width, height: height, data: data}, ...])``

Adds multiple rects. Since the input is automatically sorted before adding this approach usually leads to fewer bins created than separate calls to ``.add()``


Array of bins. Every bin has a ``width` and `height` parameter as well as an array `rects``.


Array of rects for a specific bin. Every rect has ``x`, `y`, `width`, `height` and `data`. In case of an rect exceeding `maxWidth`/`maxHeight` there will also be an `oversized` flag set to `true``.

Support for oversized rectangles

Nornally all bins are of equal size or smaller than ``maxWidth`/`maxHeight``. If a rect is added that individually does not fit into those constraints a special bin will be created. This bin will only contain a single rect with a special "oversized" flag. This can be handled further on in the chain by displaying an error/warning or by simply ignoring it.

Packing algorithm

Currently a simple binary tree bin packer algorithm is used. More efficient packing algorithms might be implemented in the future. PRs are welcome.
If ``addArray()`` is used rects are sorted before being packed, leading to improved packing efficiency.