Node based engine for spritesmith built of top of get-pixels and save-pixels.
This can be used for constructing a canvas, placing images on it, and extracting the result image.
Specification version: 2.0.0
https://github.com/twolfson/spritesmith-engine-spec/tree/2.0.0
Our
Our
Our
It has been released under the UNLICENSE.
This can be used for constructing a canvas, placing images on it, and extracting the result image.
Getting Started
Install the module with:npm install pixelsmith
// Load in our dependencies
var Pixelsmith = require('pixelsmith');
// Create a new engine
var pixelsmith = new Pixelsmith();
// Interpret some images from disk
pixelsmith.createImages(['img1.jpg', 'img2.png'], function handleImages (err, imgs) {
// If there was an error, throw it
if (err) {
throw err;
}
// We recieve images in the same order they were given
imgs[0].width; // 50 (pixels)
imgs[0].height; // 100 (pixels)
// Create a canvas that fits our images (200px wide, 300px tall)
var canvas = pixelsmith.createCanvas(200, 300);
// Add the images to our canvas (at x=0, y=0 and x=50, y=100 respectively)
canvas.addImage(imgs[0], 0, 0);
canvas.addImage(imgs[1], 50, 100);
// Export canvas to image
var resultStream = canvas['export']({format: 'png'});
resultStream; // Readable stream outputting PNG image of the canvas
});
Documentation
This module was built to the specification for spritesmith engines.Specification version: 2.0.0
https://github.com/twolfson/spritesmith-engine-spec/tree/2.0.0
Engine(options)
Our engine
constructor supports the following options:- options
Object
- Optional container for various settings
- concurrentFileLimit `Number` - Amount of files to load concurrently via `createImages`
- May be useful if bumping into `EMFILE` (file descriptor limit)
engine.createImages(images, cb)
Our createImages
methods supports the following types of images:- image
String
- Filepath to image - image
Object
- Vinyl object with buffer for image (uses buffer) - image
Object
- Vinyl object with stream for image (uses stream) - image
Object
- Vinyl object withnull
for image (reads buffer from provided filepath)
canvas.export(options)
Our export
method provides support for the following options:- options
Object
- background `Number[]` - `rgba` array of value for background
- By default, the background is `[0, 0, 0, 0]` (transparent black)
- `[0]` - Red value for background
- Can range from 0 to 255
- `[1]` - Green value for background
- Can range from 0 to 255
- `[2]` - Blue value for background
- Can range from 0 to 255
- `[3]` - Alpha/transparency value for background
- Can range from 0 to 255
- quality `Number` - Optional quality percentage for JPEG images
- This value can range from 0 to 100
Contributing
In lieu of a formal styleguide, take care to maintain the existing coding style. Add unit tests for any new or changed functionality. Lint vianpm run lint
and test via npm test
.Donating
Support this project and others by twolfsontwolfson-projects via donationstwolfson-support-me.Unlicense
As of Nov 24 2014, Todd Wolfson has released this repository and its contents to the public domain.It has been released under the UNLICENSE.