socket.io-client
How to use
A standalone build ofsocket.io-client
is exposed automatically by the
socket.io server as /socket.io/socket.io.js
. Alternatively you can
serve the file socket.io.js
found at the root of this repository.<script src="/socket.io/socket.io.js"></script>
<script>
var socket = io('http://localhost');
socket.on('connect', function(){});
socket.on('event', function(data){});
socket.on('disconnect', function(){});
</script>
Socket.IO is compatible with browserify.
Node.JS (server-side usage)
Addsocket.io-client
to your package.json
and then:```js var socket = require('socket.io-client')('http://localhost'); socket.on('connect', function(){}); socket.on('event', function(data){}); socket.on('disconnect', function(){}); ```
API
IO(url:String, opts:Object):Socket
Exposed as theio
namespace in the standalone build, or the result
of calling require('socket.io-client')
.When called, it creates a new
Manager
for the given URL, and attempts
to reuse an existing Manager
for subsequent calls, unless the
multiplex
option is passed with false
.The rest of the options are passed to the
Manager
constructor (see below
for details).A
Socket
instance is returned for the namespace specified by the
pathname in the URL, defaulting to /
. For example, if the url
is
http://localhost/users
, a transport connection will be established to
http://localhost
and a Socket.IO connection will be established to
/users
.IO#protocol
Socket.io protocol revision number this client works with.IO#Socket
Reference to theSocket
constructor.IO#Manager
Reference to theManager
constructor.IO#Emitter
Reference to theEmitter
constructor.Manager(url:String, opts:Object)
AManager
represents a connection to a given Socket.IO server. One or
more Socket
instances are associated with the manager. The manager
can be accessed through the io
property of each Socket
instance.The
opts
are also passed to engine.io
upon initialization of the
underlying Socket
.Options: -
reconnection
whether to reconnect automatically (true
)
- reconnectionAttempts
(Infinity
) before giving up
- reconnectionDelay
how long to initially wait before attempting a newreconnection (`1000`). Affected by +/- `randomizationFactor`,
for example the default initial delay will be between 500 to 1500ms.
- reconnectionDelayMax
maximum amount of time to wait betweenreconnections (`5000`). Each attempt increases the reconnection delay by 2x
along with a randomization as above
- randomizationFactor(
0.5`), 0 <= randomizationFactor <= 1
- timeout
connection timeout before a connect_error
and `connect_timeout` events are emitted (`20000`)
- autoConnect
by setting this false, you have to call manager.open
whenever you decide it's appropriate
Events
-connect
. Fired upon a successful connection.
- connect_error
. Fired upon a connection error.Parameters:
- `Object` error object
- connect_timeout
. Fired upon a connection timeout.
- reconnect
. Fired upon a successful reconnection.Parameters:
- `Number` reconnection attempt number
- reconnect_attempt
. Fired upon an attempt to reconnect.
- reconnecting
. Fired upon an attempt to reconnect.Parameters:
- `Number` reconnection attempt number
- reconnect_error
. Fired upon a reconnection attempt error.Parameters:
- `Object` error object
- reconnect_failed
. Fired when couldn't reconnect within reconnectionAttempts
The events above are also emitted on the individual sockets that reconnect that depend on this
Manager
.Manager#reconnection(v:Boolean):Manager
Sets thereconnection
option, or returns it if no parameters
are passed.Manager#reconnectionAttempts(v:Boolean):Manager
Sets thereconnectionAttempts
option, or returns it if no parameters
are passed.Manager#reconnectionDelay(v:Boolean):Manager
Sets thereconectionDelay
option, or returns it if no parameters
are passed.Manager#reconnectionDelayMax(v:Boolean):Manager
Sets thereconectionDelayMax
option, or returns it if no parameters
are passed.Manager#timeout(v:Boolean):Manager
Sets thetimeout
option, or returns it if no parameters
are passed.Socket
Socket#id:String
A property on thesocket
instance that is equal to the underlying engine.io socket id.The property is present once the socket has connected, is removed when the socket disconnects and is updated if the socket reconnects.
Events
-connect
. Fired upon a connection including a successful reconnection.
- error
. Fired upon a connection errorParameters:
- `Object` error data
- disconnect
. Fired upon a disconnection.
- reconnect
. Fired upon a successful reconnection.Parameters:
- `Number` reconnection attempt number
- reconnect_attempt
. Fired upon an attempt to reconnect.
- reconnecting
. Fired upon an attempt to reconnect.Parameters:
- `Number` reconnection attempt number
- reconnect_error
. Fired upon a reconnection attempt error.Parameters:
- `Object` error object
- reconnect_failed
. Fired when couldn't reconnect within reconnectionAttempts