Fork of the famous Sylvester vector, matrix and geometry library. Rewritten in ES6 and including the glUtils.js add-ons.

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Fork of the famous Sylvester vector, matrix and geometry library. Please have a look at the original author's website for documentation and credits.


- Rewriting in ES6 - Including glUtils.js (see MDN tutorial for details) - Removing shorthand notations ($M, $L, ...) - Replaced "Line.Segment" with "LineSegment" - Replaced "Polygon.Vertex" with "Vertex" - Separate export for constant "precision" - Replacing "create"-functions with class constructors - Putting curly braces on the next line where ever ES6 allows it.


- The test "toRightTriangular" of class "Matrix" is failing, commented out for now - An assertion in the test "intersectionWith" of class "Line" fails sporadically (line number 58), commented out for now


(The MIT License) Copyright (c) 2007-2015 James Coglan Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.