tmx parser
Tiled Map Editor map parser made to work
in node.js or browserify.Usage
var tmx = require('tmx-parser');
// if you have a string (pathToFile is for resolving tilesets if necessary)
tmx.parse(xmlString, pathToFile, function(err, map) {
if (err) throw err;
console.log(map);
});
// if you have a file
tmx.parseFile(filename, function(err, map) {
if (err) throw err;
console.log(map);
});
The second example in that list uses
tmx.readFile(filename, callback)
and then calls tmx.parse(...)
on the results.
So if you're in browserland, you can replace the readFile
function
with your own asset loading function.Documentation
A parsed map looks something like this:{ version: '1.0',
orientation: 'orthogonal',
width: 200,
height: 100,
tileWidth: 16,
tileHeight: 16,
backgroundColor: undefined,
layers:
[ { map: [Object],
type: 'tile',
name: 'Tiles',
opacity: 1,
visible: true,
properties: {},
tiles: [Object],
horizontalFlips: [Object],
verticalFlips: [Object],
diagonalFlips: [Object] },
{ map: [Object],
type: 'tile',
name: 'Ladders',
opacity: 1,
visible: true,
properties: {},
tiles: [Object],
horizontalFlips: [Object],
verticalFlips: [Object],
diagonalFlips: [Object] },
{ type: 'object',
name: 'Objects',
color: undefined,
opacity: 1,
visible: true,
properties: {},
objects: [Object] },
{ type: 'object',
name: 'PlayerLayer',
color: undefined,
opacity: 1,
visible: true,
properties: {},
objects: [] } ],
properties:
{ bg_art: 'background.png',
bg_music: 'music/silly.mp3',
fg_art: 'hill.png' },
tileSets:
[ { firstGid: 1,
source: 'tiles.tsx',
name: 'default',
tileWidth: 16,
tileHeight: 16,
spacing: null,
margin: null,
tileOffset: [Object],
properties: {},
image: [Object],
tiles: [Object],
terrainTypes: [] } ] }
The
objects
array looks like this:{ type: 'object',
name: 'Objects',
color: undefined,
opacity: 1,
visible: true,
properties: {},
objects:
[ { name: undefined,
type: 'Decoration',
x: 0,
y: 640,
width: 224,
height: 240,
rotation: 0,
properties: [Object],
gid: null,
visible: true,
ellipse: false,
polygon: null,
polyline: null },
{ name: 'movement text',
type: 'Text',
x: 240,
y: 640,
width: 336,
height: 80,
rotation: 0,
properties: [Object],
gid: null,
visible: true,
ellipse: false,
polygon: null,
polyline: null },
{ name: 'victory',
type: 'Victory',
x: 2976,
y: 880,
width: 224,
height: 96,
rotation: 0,
properties: {},
gid: null,
visible: true,
ellipse: false,
polygon: null,
polyline: null } ] }
TileLayer objects have a
tileAt(x, y)
method.
Otherwise you can access layer.tiles
in row-major order.See the bottom of index.js for more information.