WebGL Heatmap
This is a fork of Florian Boesch's excellent WebGL
Heatmap to support CommonJS and and to make it available from NPM. To install
it run:npm install webgl-heatmap
webgl-heatmap is a JavaScript library for high performance heatmap display.Demo
Live Demo at codeflow.orgHow to use it
Instantiate a new heatmap, errors can be one of:Webgl is not supported No floating point texture support Floating point render target not supported Shader Compile Error: ... Shader Link Error: ...
try{
var heatmap = new WebGLHeatmap({canvas: yourCanvas});
}
catch(error){
// handle the error
}
creation arguments
canvas: the canvas you wish to draw on width: explicit width height: explicit height intensityToAlpha: defaults to true gradientTexture: texture used instead of color calculation, can be path or an image
Add a data point.
x and y relative to the canvas in pixels size in pixels (radius) intensity between 0 and 1
heatmap.addPoint(x, y, size, intensity);
Add a list of data points.
x and y relative to the canvas in pixels size in pixels (radius) intensity between 0 and 1
heatmap.addPoints([{x:x, y:y, size:size, intensity:intensity}]);
Draw queued data points:
heatmap.update()
Display the heatmap
heatmap.display()
Multiply all values in the heatmap by a number (useful for decay)
heatmap.multiply(0.995)
Clamp all values in the heatmap to between two values:
heatmap.clamp(0.0, 1.0)
Blur all values a little:
heatmap.blur()