Plugin facade

  • zephyr

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1.3.67 years ago9 years agoMinified + gzip package size for zephyr in KB


Table of Contents
Install Usage Options Plugins
* [Loading Plugins](#loading-plugins)
* [Creating Plugins](#creating-plugins)
  * [Instance Plugins](#instance-plugins)
  * [Static Plugins](#static-plugins)
  * [Composite Plugins](#composite-plugins)
  * [Named Plugin](#named-plugin)
  * [Configuration](#configuration)
  * [Hooks](#hooks)
  * [Systems](#systems)
    * [Extend](#extend)
Source Developer
* [Test](#test)
* [Start](#start)
* [Cover](#cover)
* [Lint](#lint)
* [Clean](#clean)
* [Spec](#spec)
* [Instrument](#instrument)
* [Readme](#readme)
Build Status npm version Coverage Status.
Plugin functionality for modular libraries.
For an implementation using this module see air.


npm i zephyr --save


var plug = require('zephyr')
  // create the plugin system
  , sys = plug({});
// load plugins
// create a component
var component = sys();
// do something with the plugin functionality


  • proto: A reference to the prototype object.
  • type: A reference to the class to instantiate.
  • main: An alternative main function (factory).
  • plugin: Override the default plugin function.
  • hooks: Array of functions invoked as constructor hooks.
  • field: String name of field for plugin function.


Plugins are functions invoked in the scope of a class prototype that typically decorate the prototype object (using this) but may also add static methods or load other plugins.

Loading Plugins

To load plugin(s) call the plugin function passing an array of plugin functions:
var plug = require('zephyr')
  , sys = plug();

It is possible to pass a configuration object at runtime to a plugin by using an object with a plugin function and a conf object:
var plug = require('zephyr')
  , sys = plug();
var plugins = [
    plugin: function(conf) {
      // do something with the runtime configuration
      // initialize the plugin
    conf: {foo: 'bar'}

Creating Plugins

The most common use case for plugins is to decorate the class prototype with functions that are available on instances returned by the main function, these are referred to as instance plugins. Plugins may also decorate the main function these are referred to as static plugins.
Plugin implementations may mix functionality, for clarity the examples show the distinct styles.

Instance Plugins

To create an instance plugin just assign a function to this within the plugin function:
module.exports = function plugin() {
  // decorate class prototype
  this.chain = function() {
    // return this to allow chaining on this function
    return this;

Now load the plugin and invoke the instance method:
var comp
  , plug = require('zephyr')
  // create the plugin system
  , sys = plug();
// load the plugin
// get the instance from the main function
comp = sys();
// invoke the plugin method

Static Plugins

To decorate the main function with static functions assign to this.main.
module.exports = function plugin() {
  this.main.method = function() {
    // implement method functionality

You can then invoke the function on the plugin system:
var plug = require('zephyr')
  , sys = plug();

Composite Plugins

You can depend upon other plugins by calling this.plugin within the plugin function. This allows plugins to composite other plugins in order to resolve plugin dependencies or provide plugin groups (related plugins).
module.exports = function plugin() {

By convention plugins are singular and plugin groups are plural.

Named Plugin

Typically a plugin will be a single module (file) and the plugin function is exported, however sometimes you may prefer to export a class or other function; in this case the plugin initialization function may be assigned to the exported object and referenced using the field option.
Consider a module that exports a class but also wishes to expose a plugin function:
function Component(){}

Component.init = function() {
  // implement plugin functionality

module.exports = Component;

We can then configure the plugin system by specifying the field option with the name of the function, in this case init:
var zephyr = require('zephyr')
  , main = zephyr({field: 'init'});
module.exports = main;

Then we can require the file when loading the plugin and the init function will be invoked for plugin initialization:


Plugins accept a single argument which is a configuration object optionally passed when loading the plugin. Useful when a plugin wishes to add functionality conditionally. For example:
module.exports = function plugin(conf) {
  conf = conf || {};
  // implement default logic
  if(conf.ext) {
    // implement extended logic

Then a consumer of the plugin system could enable the extended logic:
sys.plugin({plugin: require('conf-plugin-file'), conf: {ext: true}})


For some plugin systems it is useful to be able to add functionality in the scope of the component instance rather than the prototype. For example to add a default listener for an event, set properties on the instance or start running logic on component creation (or based on the plugin configuration).
Pass an array as the hooks option:
var plug = require('zephyr')
  , sys = plug({hooks: []});

And an additional register method is available on plugin:
function hook() {
  // do something on component instantiation
module.exports = function plugin() {
  // register the constructor hook

Note that hooks are only applied when the component is created with the main function:
var plug = require('zephyr')
  , sys = plug({hooks: []});
// constructor hooks are applied
var comp = sys();
// bypass constructor hooks, probably not desirable
comp = new sys.Type();


A plugin system is the result of invoking the zephyr function:
var plug = require('zephyr')
  , sys = plug();
module.exports = sys;

Which allows the ability to mix multiple components using plugins in the same code base. Typically you would export the main function returned as the plugin system.
Pass the proto and type options to extend the plugin system:
var plug = require('zephyr');

// custom constructor
function PluginSystem() {}

var proto = PluginSystem.prototype
// extend the prototype with base functionality
// available to all plugins
var sys = plug({proto: proto, type: PluginSystem});
module.exports = sys;

For an example implementation see air.js.


;(function() {
  'use strict'

  function plug(opts) {
    opts = opts || {};

     *  Default plugin class.
    function Component(){}

    var main
      , hooks = opts.hooks
      , proto = opts.proto || Component.prototype;

     *  Plugin method.
     *  @param plugins Array of plugin functions.
    function plugin(plugins) {
      var z, method, conf;
      for(z in plugins) {
        if(typeof plugins[z] === 'function') {
          method = plugins[z];
          method = plugins[z].plugin;
          conf = plugins[z].conf;
        if(opts.field && typeof method[opts.field] === 'function') {
          method = method[opts.field];
        method.call(proto, conf);
      return main;

     *  Create an instance of the class represented by *Type* and proxy
     *  all arguments to the constructor.
    function construct() {
      var args = Array.prototype.slice.call(arguments);
      function Fn() {
        return main.Type.apply(this, args);
      Fn.prototype = main.Type.prototype;
      return new Fn();

     *  Invoke constructor hooks by proxying to the main construct
     *  function and invoking registered hook functions in the scope
     *  of the created component.
    function hook() {
      var comp = hook.proxy.apply(null, arguments);
      for(var i = 0;i < hooks.length;i++) {
        hooks[i].apply(comp, arguments);
      return comp;

     *  Register a constructor hook function.
     *  @param fn The constructor hook.
    function register(fn) {
      if(typeof fn === 'function' && !~hooks.indexOf(fn)) {

    main = opts.main || construct;

    // hooks enabled, wrap main function aop style
    if(Array.isArray(hooks)) {
      hook.proxy = main;
      main = hook;

    // class to construct
    main.Type = opts.type || Component;

    // static and instance plugin method
    main.plugin = proto.plugin = opts.plugin || plugin;

    // hooks enabled, decorate with register function
    if(Array.isArray(hooks)) {
      main.plugin.register = register;

    // reference to the main function for static assignment
    proto.main = main;

    return main;

  module.exports = plug;


Developer workflow is via gulp but should be executed as npm scripts to enable shell execution where necessary.


Run the headless test suite using phantomjs:
npm test

To run the tests in a browser context open test/index.html or use the server npm start.


Serve the test files from a web server with:
npm start


Run the test suite and generate code coverage:
npm run cover


Run the source tree through eslint:
npm run lint


Remove generated files:
npm run clean


Compile the test specifications:
npm run spec


Generate instrumented code from lib in instrument:
npm run instrument


Generate the project readme file (requires mdp):
npm run readme


Everything is MIT. Read the license if you feel inclined.
Generated by mdp(1).